I-Phone Scroll
One of the amazing features of i-phone user interface is smooth panning/scrolling animation.
I-phone “List Scrolling” perhaps gives a very funky and usable List –View to its users and allows them to scroll up and down the interface without any need of a scroll bar.
This interface is sensitive to the push speed and also shows traces of resilience.
I have been experimenting with various techniques to bring out similar effect using JavaScript and HTML, I am not quite sure if this would be useful in its present form but with some modifications may be this sample could prove its worthiness somewhere.
The code involved is also very little.
var scroll = {
down: false,
verticalOffset: -5,
ym: 0,
decay: .93,
mdDecay: 0.27,
speedOffset: 0.4,
sprinessOffset: 0.08,
\_velocity: 0,
\_mouseDownY: 0,
$: function (id) {
return document.getElementById(id);
},
/* --- events --- */
addEvent: function (o, e, f) {
if (window.addEventListener) o.addEventListener(e, f, false);
else if (window.attachEvent) r = o.attachEvent('on' + e, f);
},
init: function () {
setInterval(scroll.compositiontarget\_rendering, 30);
scroll.verticalOffset = scroll.$('scrollMe').offsetTop;
scroll.addEvent(scroll.$('scrollMe'), 'mousedown', function (e) {
scroll.$('scrollMe').style.cursor = 'move';
if (!scroll.down) {
scroll.down = true;
scroll.ym = e.clientY;
scroll.\_mouseDownY = scroll.$('scrollMe').offsetTop;
}
if (e.preventDefault) e.preventDefault();
});
scroll.addEvent(scroll.$('scrollMe'), 'mouseup', function () {
scroll.down = false;
scroll.$('scrollMe').style.cursor = 'default';
});
scroll.addEvent(scroll.$('scrollMe'), 'mousemove', function (e) {
if (scroll.down) {
if (scroll.canScrollFurther()) scroll.$('scrollMe').style.top = (scroll.\_mouseDownY + (e.clientY - scroll.ym)) + 'px';
// update the velocity
scroll.\_velocity += ((e.clientY - scroll.ym) * scroll.speedOffset);
}
});
document.onselectstart = function () {
return false;
}
},
compositiontarget\_rendering: function () {
// decay the velocity
if (scroll.down) {
scroll.\_velocity *= scroll.mdDecay;
} else {
scroll.\_velocity *= scroll.decay;
var screenHeight = scroll.$('screen').offsetHeight;
var scrolRegionHeight = scroll.$('scrollMe').offsetHeight;
var y = scroll.$('scrollMe').offsetTop - scroll.verticalOffset;
var spriness = 0;
// calculate a spriness when the text moves over the canvas size
if (y > 0) {
spriness = -y * scroll.sprinessOffset;
} else if (y + scrolRegionHeight < screenHeight) {
spriness = ((screenHeight - scrolRegionHeight - y) * scroll.sprinessOffset);
}
if (!scroll.canScrollFurther()) {
scroll.\_velocity = -(scroll.\_velocity / 8)
}
scroll.$('scrollMe').style.top = (y + scroll.\_velocity + spriness) + 'px';
}
},
canScrollFurther: function () {
var \_top = scroll.$('scrollMe').offsetTop;
var bottom = \_top + scroll.$('scrollMe').offsetHeight;
var center = (scroll.$('screen').offsetTop + scroll.$('screen').offsetHeight) / 2;
return (\_top < center && bottom > center);
}
};
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